An amazing artefact from the year Nixon declared war on drugs
SCAM: The Game of International Dope Smuggling.
Berkeley,
Brown Bag Enterprises,
1971.
Everything needed to play Scam, including: 882 x 584mm game board printed in colours on coated stock with metal smugglers' spinner mounted at centre; colour printed paper over pasteboard spinner with metal pointer mounted at centre; 27 "Connection" cards printed on blue card stock; 24 "Paranoia" cards on red stock; 100s of square "tokens" printed in colours representing varying quantities of pot (green), hashish (brown) and cocaine (blue); 100s of sheets of ersatz money in denominations of 50-100, 1000; 4 plastic playing pieces and two tiny die. With original cardboard shipping tube and original printed paper-wrapper bearing the image of a giant joint.
882 by 584mm (34.75 by 23 inches).
15814
notes:
The rules state:
"Generally Scam goes like this: you begin on the drop out of college square and keep moving around the Ave until you have collected enough money and Connections to get off the Ave. You then work The County and New York until you get enough money to put together a smuggling Scam. That involves Flying to Mexico, Afghanistan or South America, buying dope, smuggling back to the States, and selling in New York (where there's more money) or in the Cou...
"Generally Scam goes like this: you begin on the drop out of college square and keep moving around the Ave until you have collected enough money and Connections to get off the Ave. You then work The County and New York until you get enough money to put together a smuggling Scam. That involves Flying to Mexico, Afghanistan or South America, buying dope, smuggling back to the States, and selling in New York (where there's more money) or in the Cou...
bibliography:
BoardGameGeek.com #25897. OCLC 987881863 (Library of Congress only). Rare Book Hub has no record of the game appearing at auction.
provenance: